ela1995 0 Posted August 13, 2021 I have a DOP Network with multi solver, which spawn rbd sphere with pop solver. How do I make the size of the sphere small at the source, then become bigger as the current size when it touches the ground. pop_rbd.hip Share this post Link to post Share on other sites
GDonkey 1 Posted August 26, 2021 Hi there, Try putting a Sop Solver between the pop solver and bullet solver. Then in there, a primitive sop, turn on transformations. and use a fit expression with @age to scale them over time starting from when each particle is born. Hope that helps. Share this post Link to post Share on other sites
toadstorm 343 Posted September 5, 2021 If you want Packed RBDs to grow over time, you need to do two things: scale up the transform intrinsic attribute, and force the solver to recalculate collision geometry. You can do all this in a Geometry Wrangle or POP Wrangle, it's faster than a SOP Solver. matrix3 xf = primintrinsic(0, "transform", @ptnum); scale(xf, 1.02); setprimintrinsic(0, "transform", @ptnum, xf); i@id = -1; // force collision recompute Share this post Link to post Share on other sites