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yujiyuji

Rigid Body Solver

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I am currently using Rigid body solver to create a destruction simulation.
I'd like to make it so that the scattered pieces become smaller and smaller as time goes by, and eventually disappear.

Can someone please tell me how to do this?
Thank you in advance.

I've attached a sample file.test.hip
 

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could run the pieces through a for each named primitive loop using the @path then just keyframe a transform that has the pivot at the centroid?

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I am very sorry, but I tried that way and it does not work.
If you don't mind, can I have a sample?
Thank you very much.

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You can do that in many ways, here's a simple one. Put down a Sop Solver in your DOP Network and inside put down a Primitive SOP with the following code in the three Scale Parameters:

clamp(1-(@deactivation_time/2),0,1)

Edited by Yader
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On 8/21/2021 at 11:52 AM, yujiyuji said:

Thank you so much!! It worked!!!

I just tried to do that, but i could not, How it worked ?? please share your hip file,

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