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Mantra - displaying texture in viewport when using mat builder

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Hi All,


Im new to houdini and working on converting some models Ive made in the past.  Since I want to be able to build shader networks, Im using the principled shader inside a material_builder to apply the textures.   However when I do this, the textures are not displayed in the viewport.  Textures are only being displayed if I use the built in texture inputs on the principled shader itself, which I dont want to do.

How do I get my base color texture from inside the material builder to show up in the viewport?  Also, if I layer up some textures through a color mix, can I have that displayed instead of one of the texture nodes?  I feel like this is somehting that I should 'promote' but I dont know how to get this done. 


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