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Using a Quixel decal in Houdini

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I'm trying to use one of the surface assets from Bridge (a white line on a road) and have exported it into Houdini.

In Houdini the asset is imported under the 'mat' tab. But can't quite figure out how to use it as a decal on top of another material.

Tried using the decal projector node but no luck. 

Has anyone done this?


Edited by Jmg07

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Kind of a hack, but you could just use a grid, subdivide it, and then use a ray sop set to minimum distance. 
You might also need to set the lift to a very small value avoid shading errors.

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