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kfu

Packed geo motion blur

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How do you deal with packed geo motion blur using Arnold in Houdini? 

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It seems worked with deform key, but once I cache the sim into bego.sc and then read the geo in, the motion blur stops working. Any idea or any work flow for it? 

Edited by kfu

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Inspect the geometry to make sure that v@v is something other than {0,0,0}. You may have to unpack it to expose that attribute.

 

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