Jump to content
Sign in to follow this  
deepomega

Friction Map from Texture in FLIP Solver

Recommended Posts

I'm trying to get a more interesting silhouette out of a viscous sim across a flat surface. Sim is nice and goopy, but very even around the edges, almost circular. I'm attempting to use a camera mapped texture to modify the friction of the static collision geometry, but I can't get any attributes out of my Collision Source volume and into my Static Object in my AutoDopNetwork. I've tried getting Cd data onto my Collision Source, and wrangling Cd to Density, but neither is letting me pull an attribute into the Friction parameter. Is there another way to do this that I'm missing?

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×