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Curved surface (extruded arc) to specific dimensions

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Simple modelling question and since I'm a modelling noob... Creating a tech-viz for a virtual studio LED volume inside Unreal Engine

There will be a 120 degree curved screen initially with a 70 ft (21.336 m) total diameter and 20 ft (6.096 m) height.

Eventually I will need to be able to dynamically change the 120 to a full 270 degree wrap around inside UE which I will use Houdini Engine for but initially simply want to create the static mesh for the 120 degree screen. LED tiles used would be .5x.5 meters.

Can any modelling experts get me started?

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