Atom 1,454 Posted September 14, 2021 (edited) If you've worked through a tutorial and want to share your HIP file with the community, post it here! I completed one where Mikael Pettersen demonstrates how to create a Blendshape crowd agent. ap_mp_blendshape_crowd_character_052120.hiplc Edited December 18, 2021 by Atom 8 Share this post Link to post Share on other sites
Atom 1,454 Posted October 14, 2021 I just worked my way through Dave's whirlwind tutorial on how to get better creasing out of vellum. ap_ds_vellum_advanced_crumple_wrinkle_101421.hiplc 8 Share this post Link to post Share on other sites
Atom 1,454 Posted October 14, 2021 Particle based RBDs ap_egj_particles_to_rbd_101421.hiplc 5 Share this post Link to post Share on other sites
Atom 1,454 Posted December 18, 2021 (edited) I completed an asteroid generator tutorial. This one has my modified way of restoring UVs after modeling. Hires and LoRes output options are available. Two modeling operations are performed, the VDB method, which destroys UVs, and the mesh boolean operation which preserves them. After converting the VDB back to polygons and polyreducing, the UVs from the boolean mesh are transferred to the resulting surfaces. ap_asteroid_generator_121821.hiplc Edited December 18, 2021 by Atom 2 1 Share this post Link to post Share on other sites
Librarian 847 Posted January 18 Have fun. Found tutorial from some French Dude... OdMott.hiplc 1 Share this post Link to post Share on other sites
raumafu 2 Posted January 21 (edited) Just put some image into attribute from map and it'll work automatically imagefluid.hiplc Edited January 21 by raumafu 1 1 Share this post Link to post Share on other sites
Atom 1,454 Posted February 1 I just worked through the fake inflate/squeeze tutorial. It's not as robust as a vellum solution, but if you just need a still, this modeling technique might work for you. ap_fake_inflate_squeeze_020122.hiplc 2 Share this post Link to post Share on other sites
Atom 1,454 Posted February 7 (edited) I worked through the suspended dust tutorial. This effect can be found in almost every streaming show. ap_dust_tutorial_020722.hiplc Edited February 7 by Atom 2 Share this post Link to post Share on other sites
Atom 1,454 Posted February 20 I worked my way through Edmond's tutorial on how to allow flip droplet particles to escape their boundary. The nodes modified inside of the unlocked HDAs are marked in RED. ap_flip_droplets_escape_021622.hiplc 3 1 Share this post Link to post Share on other sites
Librarian 847 Posted February 28 packing Creg Pack.hiplc Share this post Link to post Share on other sites
Atom 1,454 Posted March 9 (edited) Here is SquidBean's setup for using TOPs to export each agent as a single animated FBX. You can drag the resulting set of FBX files into Unreal. This approach avoids Alembic geometry caches, which can get quite large. It also presents a true skeleton to Unreal for internal processing. ap_tops_fbx_per_agent.hiplc Edited March 9 by Atom 1 Share this post Link to post Share on other sites
Librarian 847 Posted March 10 Jason Harmon.. trig grains audio Chops audiotrigF01.hiplc 3 Share this post Link to post Share on other sites
Atom 1,454 Posted April 10 (edited) I did the spin particles tutorial. The thumbnail looks nothing like the tutorial result. I don't understand why authors do that? This file demonstrates how to make randomly rotating particles lie flat after contact. This technique can be used with RBD debris as well. ap_tut_spin_particles.hiplc Edited April 10 by Atom Share this post Link to post Share on other sites
Librarian 847 Posted April 14 Asia . humertrack_a01Velsmok.hiplc 1 Share this post Link to post Share on other sites
Librarian 847 Posted April 21 CHOPS-can Be use on texture with reflection --- Bastian J. Schiffer. ChopsAudio.hiplc Share this post Link to post Share on other sites
Librarian 847 Posted April 21 Asia . Active Scale Deform ASia546.hiplc 1 Share this post Link to post Share on other sites
Librarian 847 Posted May 6 Asia PYRO_EXPLOD01.hiplc Share this post Link to post Share on other sites
Librarian 847 Posted May 13 (edited) crystal from Qiita @talkyren cristall.hiplc Edited May 13 by Librarian Share this post Link to post Share on other sites