Jump to content

Adobe Illustrator file to Geometry

Recommended Posts

Hi - Has anyone tried to importing adobe illustrator file and solve removing holes inside the typography?
(screenshot on imported logo)

I couldn't find simpler solution, so I ended up just manually blasting 'primitives' inside the typography,  
and then polyextrude both typography and holes separately before boolean subtracting as solid objects. 
I also just 'remeshed' the whole thing to deal w/ surface normal for texturing. 

I wonder if anyone knows simpler approach to this? 



Share this post

Link to post
Share on other sites

@nijhun Just search on GitHub "Baku89 Houdini NOPS" he posted wonderful things(otls) Have Fun .

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now