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gnarlog

Instancing lights and Redshift

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Hi all,

 

I have some more amateur questions about instancing lights and rendering in Redshift. At the moment, I have a scene that uses the traditional method using the instance node, which works fine, but I'd like more control, so I was going to try copytopoints. Particles are driving the light positions, and I'd like to control their color and intensity with particle attributes. Does anyone have an example of that kind of setup I could look at?

 

Thanks,

 

Matt

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Also, for some reason I'm getting lights instanced to the vertices of the static object the particles are colliding with. Anyone know why that might be?

 

Thanks,

 

Matt

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