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gangland

Flip broad splash

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Hello guys,

i have an object falling into water, by default the collision seems dull and weak.

i trying to pull water around the object by using an pop then converting into vell field then bring it dynamically to flip again.

i not sure if i'm approaching the situation efficiently, does anyone have an good solution?

i will post my dynamic rnd, its seems dull yet.

broad_splash.hip

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Some of your settings are bit strange, maybe you want to use them like that not sure.
But i did some cleanup and tweaks to your initial tank, to use narrowband and adaptive solve to make it faster so you can push more details.

broad_splash_02.hip

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7 hours ago, CeeGee said:

Some of your settings are bit strange, maybe you want to use them like that not sure.
But i did some cleanup and tweaks to your initial tank, to use narrowband and adaptive solve to make it faster so you can push more details.

broad_splash_02.hip

Cool, i will take a look at file.  ill return afterward 

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Hey man, your file is working outstding. those small tweaks has add a lot to the effect. also the usege of narrowband, it saved a huge amount of time, file and ram.

Thanks to share this valuable knowledge with the community. i owe you a beer

Edited by gangland
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