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GDonkey

Render scene ( camera view and attribute colours ) in Cops

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Hi there,

I have gone through the forum and I could not find a solution to this problem, so please forgive me if it exists.
The sad part is I totally figured this out months ago through trial and error and never saved the file somewhere that I could revisit it apparently ( silly me ! ).

So I have made some flat tapered grids that represent disco lights ( light cones but flat ) and have coloured and animated them rotating with sin() and added a camera.
Because this is for a 2D style project, there is no shading or lights required. The shader is literally just the Cd attribute plugged into emission with random colours per prim.

What I would like to do is use COPS to render my scene as it's way faster to do this for something that has no real lighting.

I just cannot figure out how to get :
1) the same view as the camera, but in cops
2) the colour information to show up.

It's always cops that trips me up. lol. Any help is greatly appreciated.

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