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Shift noise to complemented version with animation?

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Hi guys,

I wish to have a Noise animated so that flows towards its complemented version.

Basically so that the value 0.5 will provide a perfect blend between the two. (0.5 is currently just grey in my Mix VOP, in the hip file..),
So that you can loop it.
Much like happens in this tutorial on 04:03 with the Offset parameter on the noise effect generated by the Trigonometry VOP, but then on noise values already generated, if that is possible. (https://www.youtube.com/watch?v=r2UNkR1ZNrQ)

hip file: shift-animate_noise.hiplc

I’m quite stuck with figuring this out. I tries ramps, and modulo’s in multiple ways, but I think I’m missing something.

Thanks for any tips,
Much appreciated. 


Screenshot 2021-09-30 at 22.23.28.png

Edited by Krion

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