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Pass string attribute from packed alembic to texture path of shader?

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I have packed geometry coming into Houdini that has an attribute of the object name. I would like to be able to pass this attribute to the shader and use it as part of a file path expression to pull the texture for the geo contained within the packed alembic. I know I can bind attributes from the geo and have done for some Integer values, but I cant figure out how to then use a string attribute as part of the texture expression. If anyone could point me in the right direction that would be extremely helpful and very much appreciated, Also, apologies if this is obvious I'm not particularly experienced in Houdini. 



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