terencemace 3 Posted November 8, 2021 Hello all, I have a flow field of lines, now I want to create that same shape with particles. So each line, the curls, would be drown by one particle each. Starting at the center would be ideal. Any magicians out there have an idea how to achieve this? I've been playing with Pop Curve, but that's not working. Thanks! T Share this post Link to post Share on other sites
mestela 760 Posted November 9, 2021 Here's one way, you don't need particles to get the effect you're after (assuming I understood your question). volume_trail_grow.hip 2 Share this post Link to post Share on other sites
terencemace 3 Posted November 9, 2021 Matt, that's EXACTLY what I was thinking. Amazing. Thank you so much. I was scanning through CGWiki, also some some great ideas for other things. I really appreciate you taking the time to do this. Cheers Terence 1 Share this post Link to post Share on other sites
Atom 1,489 Posted November 9, 2021 (edited) That's a nice one, Matt. High attenuation values on the noise drives it into a more techy look with glitch elements. Edited November 9, 2021 by Atom Share this post Link to post Share on other sites
terencemace 3 Posted November 9, 2021 Matt, my next question would be how to have the trails in the center dissipate? So they animate out, as we have them now, but those trails in the center disappear after a second as the trails move outward. Thanks again. T Share this post Link to post Share on other sites
ryew 71 Posted November 9, 2021 Since you're essentially just assigning colors to points, you can group/mask the desired points however you like and just set their f@Alpha = 0.0 or use a ramp similiar to what you have for the color to fade them out along the length of grouped curves. Share this post Link to post Share on other sites