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HM_2020

How to? Vellum Constraints and Rivet

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Hey all, trying to have constraints attach to geo in vellum to follow a sphere, all works, but then tried to rivet it to a moving character and vellum sees the sphere at 0,0,0, not where its riveted.  

Cheers!

 

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Quick fix was to use a pointdeform on a sphere to follow the character and then attach another sphere to the ptdeform, all within the same SOP that has the vellum in it.  Works but is hacky! :P

ezgif-2-deb1921602e4.gif.23158b561f3fb5058d7072fc1b1c94a3.gif

Edited by HM_2020

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