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Animated Dynamic Car Rig

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I have an keyframed car that I want to create dynamic suspension and body roll for. I went and tried to create a simple constraint setup to simulate suspension. It seems to react the way I want when I drop it from a height or I give it a simple directional velocity. My issue that I need help with is if it's possible to use the original keyframe and have the car "suspension" react based on the animated position. Does anyone have any suggestions?

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