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Generate cracks glass with a black and white texture RBD

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Hellon houdinians, I'm a student in VFX 3D, and I'm working on a RBD broken glass effect. I use RBDMaterialFracture node and I would like to generate my craks based on a image texture in black and white.

I started by create a grid, use attributefrommap and I scattered them. But when I plug in the  RBDMaterialFracture, any of scattered point before has a impact point.

How can I use my texture map to make a pattern for my RBD cracks ?



Thanks a lot in advance. 


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