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Generating a new variation of object in Loop

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I'm a bit stuck trying to figure out how to create a new variation of a mesh within a for-loop.

Each mesh has random attributes that change based on the frame number. I'm attempting to copy 3 of them on a line, but I'd like each to be different on a per-frame basis. Currently, the copies are identical.

I'm assuming it has to call the detail iteration from the metadata node, but not sure what node or VEX to use to enable that.

Thanks for the help.


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I think that you first must assign attribute that gonna use those effects on point's ID of that line and then use  for-loop to make those random changes on any plank..and this way you can manipulate anything in loops...One way @xFlaye




Edited by Librarian

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