jessela Posted December 2, 2021 Share Posted December 2, 2021 I'm snapping a path along a terrain and then using that path in a sweep node as a backbone curve to generate a wall. The problem I'm running into is that the sweep is following the tangent of the terrain normals and creates a warped look in the corners that's accentuated with increased height. I tried to correctly orient the cross sections in the sweep node by using an orientalongcurve node with the snapped path in input 1 and the pre snapped path transformed higher in y for input 2. That works more or less for the longer portions of the wall but still results in warped corners. Since this is a wall and not a roller coaster, is there a way to force the cross sections to always be oriented straight up in y while still following the snapped path around the terrain? My assumption is that this would fix the corner issue, but I'm very new to Houdini so I may be going about this all wrong. Any help would be very appreciated. Quote Link to comment Share on other sites More sharing options...
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