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himedo6979

Creating parametric organics

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Hello all, I wanted to repeat the organic shapes from these pictures, the first picture seems pretty simple can solve the problem with curves with curl noise and connect points.

But would love to hear your advice, thank you.

264389331_437793837740614_5777612137980383847_n.thumb.jpg.28b52bb45b020b15847ca5f0443e635e.jpg248384918_301131655180903_8413665317055169477_n.thumb.jpg.7dfa00f0c715db4f2b297c52eb2b4ff4.jpg 

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@himedo6979 You can use growth solver also  that you can find here and using this file with some Artistic tweaking  you can make some Nice shapes (play with multiple metaballs, try diff noise in Bounds and that comp Vex)  ..Have Fun..endless possibility  I think.
I like Those stuffs ,Houdini its A Fabric for everything  you can make anything ..Sky its a Limit Houdini 18.0.530
 

tat3tt8jjj.jpg

tat3tt.jpg

TattooooOdforce.hiplc

 

gbg9.jpg

gby0808.jpg

Edited by Librarian
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On 14.12.2021 at 11:58 AM, Librarian said:

@himedo6979 You can use growth solver also  that you can find here and using this file with some Artistic tweaking  you can make some Nice shapes (play with multiple metaballs, try diff noise in Bounds and that comp Vex)  ..Have Fun..endless possibility  I think.
I like Those stuffs ,Houdini its A Fabric for everything  you can make anything ..Sky its a Limit Houdini 18.0.530
 

tat3tt8jjj.jpg

tat3tt.jpg

TattooooOdforce.hiplc

 

gbg9.jpg

gby0808.jpg

Thanks I think this will help me a lot, yay! <3

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I like this also with Normal-s rotate  and Fluidish stuffs  ,easy to do Artistic Tweak-ish . Peak node Nice.

 

Flui.jpg

FluidTatoo01Od.hiplc

unti.jpg

untd01i.jpg

untd01ic.jpg

untd01igcf.jpg

untd01igcf01g.jpg

Edited by Librarian
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