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Material X, karma xpu and Houdini GL

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I'm trying to create an animation, where i'm obviously better off with a blazingly fast viewport which houdini GL can give me in this particular, simple scene. 

Eventually i'd like to make use of the karma XPU renderer. I made a texture which i applied to a materialX shader, and it renders perfectly fine in the karma viewport. If i select houdiniGL, the texture disappears. 

Any suggestions on how to combine these 2 worlds without having to change materials when switching between viewport renderers?

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