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internal behaviour of a POPnet

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for my better understanding: if I set an initial velocity with x=2 and a variance of 0.2 its spreading the same way as with variance -0.2. How is this handled internaly?

In some cases the ability to set the variance to a negative value, hence i.e. bypassing the neccessary "self made force based vel-suction" toward the center of the travel directon, would be more than great... (iE handmade pop curve force).

Any ideas or suggestions?

Edited by Follyx

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Velocity = 2, Variance = 0.2 means that the velocity of your particles will range from 1.8 to 2.2. This is why negative variance gives similar results, since it just reverses the range from 2.2 to 1.8. Suction forces can be simulated with POP Attract.

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