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Daniel_Voloshkevych

Attach pyro sim to insane particle speeds

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Hello

I have set up a particle simulation, where the particles are moving with fast speeds.. now as I am rastarize them and bluring the edges, I still get pointy smoke... then I have add some substeps to the smoke sim in the pyro solver node, but still the same result..

does someone knows, how to tackle this problem and get a nice and flowing pyro sim with a fast particle system?

Help would be much appreciated

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Check out the last HIP file at this link.

 

It uses a technique of an opposing field to contain density.

Edited by Atom

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