hanchunghee 0 Posted January 3 Hello, I'm han. I have a question. I did Sphere -> Mountain(noise animated) -> Scatter & Sphere -> Mountain(noise animated) =Points and Sphere Merge (*so I want to sphere moving and scatter points are also moving) but Scatter points are jittering(not stick to sphere). How can I fix it? Roughness down, Octaves down -> Little bit comfort movement but, is that solution to not jittering(not change roughness or octaves) ? Thanks!! Share this post Link to post Share on other sites
konstantin magnus 1,162 Posted January 4 Hello han, the scatter SOP has output attributes (prim num and prim UVW) the can be read by the attribute interpolate-node. Make sure to freeze time after scattering to avoid re-calculation. stick_points.hiplc Share this post Link to post Share on other sites