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D’Blane

Trigger animation via mask attribute

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Hello, I am triggering animation using a mask attribute, converting the mask to a group, and using a copy stamp to offset when animation is triggered. Using this workflow here by the awesome Matt Estela:

https://www.sidefx.com/forum/topic/42799/

Everything works and seems great. What I am wondering, is if theres is a more up to date away of going about this that doesn't involve a copy stamp? Or doesn't involve converting my mask to a group? Ive attached a hip for anyone interested. 

Thanks you bunch of brainiacs!

Trigger_Anim_mask.hiplc

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Thanks so much @dleonhardt for taking the time to break this down in multiple ways! It's so easy to stumble upon old tutorials where workflow isn't there best way of doing something anymore, so this is a massive help.  

Cheers mate!

Dean.

 

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