Jump to content
Catnap

How to break up advected particles in Houdini

Recommended Posts

Hello, 

Super beginner Houdini user here,

Trying to have the particles not emit all over the surface, but rather have them emit from various parts of the surface and keep their swirly movements.

In C4D/Xparticles there is a way to have the particles emit from a texture/noise to break them up.

I have been following this tutorial:

https://vimeo.com/299158642?embedded=true&source=vimeo_logo&owner=29456966

This must be possible in Houdini, correct?

Many thanks in advance!

 

Share this post


Link to post
Share on other sites

@flcc thank you for your suggestion and taking the time to share some examples!!
I think I need to start with a beginner tutorial, this piece of software is very complicated!

Thank you again!!

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×