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Hans Peter

Hero Object with multiple imported instances

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Hey, I was wondering how I can have the hero object inherit multiple incomming objects but treat them as seperate items. I can import one item,  replicate it in dops and adjust each one with $OBJID but cannot import multiple layed out objects without having them act as one entity. 

hero.hiplc

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8 hours ago, Hans Peter said:

Hey, I was wondering how I can have the hero object inherit multiple incomming objects but treat them as seperate items. I can import one item,  replicate it in dops and adjust each one with $OBJID but cannot import multiple layed out objects without having them act as one entity. 

hero.hiplc

Hi, use packed geometry with different s@name for each piece of geo and RBD Packed Object dop.

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Unfortunately not working with a hero object. It doesnt react to names. I want this object especially for interactions with fluids. its working nicely in terms of re-solving but I dont wanna add object by object. Imagine a container ship with hundrets of containers on it. It will treat all of those containers as one big thing. 

Edited by Hans Peter

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It seems to easily work when just using unpacked RBDs with an rbd fractured object in dops. So it gives interactions with fluids, even inheriting multiple RBDs. Just another question: how do I get unpacked rbds to follow animations? The usual attribs (animated, active etc.) dont apply?

Using the parameter "deforming" brings in the sop level anim. I think there is an attrib called animategeo. Unfortunately I cant overwrite it for specific elements.Seems to work with fluids when you just take unpacked RBDs with the rbd fractured object for example. 

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