jonidunno 24 Posted January 24 Happy Monday, I'm trying to figure out a way to have each line on copy to points grow as the carve animation brings in that point number for the specific copy... I was trying to transfer the attribute with color but then blending was not working very well. Any ideas or thoughts would be super helpful! Thanks in advance. growHelp01.hiplc Share this post Link to post Share on other sites
konstantin magnus 1,163 Posted January 24 Hi Jon, the sweep node gives you lots of control here. I've linked the first point on the sweep's scale ramp with the carve value. Hit play. grow_lines.hiplc 1 Share this post Link to post Share on other sites
jonidunno 24 Posted January 24 8 minutes ago, konstantin magnus said: Hi Jon, the sweep node gives you lots of control here. I've linked the first point on the sweep's scale ramp with the carve value. Hit play. grow_lines.hiplc Interesting I never thought of using the sweep appreciate it @konstantin magnus ! Share this post Link to post Share on other sites
Atom 1,453 Posted January 24 (edited) Here is a basic setup I put together that lets you specify a start and end frame for each line copied to a point. ap_growHelp01.hiplc Edited January 24 by Atom 1 Share this post Link to post Share on other sites
jonidunno 24 Posted January 24 54 minutes ago, Atom said: Here is a basic setup I put together that lets you specify a start and end frame for each line copied to a point. ap_growHelp01.hiplc This is a really nice approach too! Thanks @Atom appreciate the file! Share this post Link to post Share on other sites
amin.khormaei 7 Posted January 25 (edited) If you know the concept of geometry for loop and how to use that, believe me, such things are so easy with geometry for loop. with geometry for loop you can create many complicated effects. For loop with time blend section, that's what you want Edited January 25 by amin.khormaei Share this post Link to post Share on other sites