Jump to content
Sign in to follow this  
pelos

to to vizualise a material in the viewport with openGl

Recommended Posts

following the documentation OpenGL Shaders (sidefx.com)

say i can grab one parameter from spare parameter and add a "build-in" tag  or i can drag and drop form the "render properties" tab.  i want to viz curves using the hair opengl is what i am trying to get but, i have try it and doesnt look like that at  all in the view port?

is there a secret to make the object in the viewport look like the shader?

how_to_opengl.hip

Share this post


Link to post
Share on other sites

Up top, switch to the Solaris layout. The viewport will mirror what is rendered once you select a delegate, such as Karma or any third-party render system you have installed.

Share this post


Link to post
Share on other sites

thanks, but that's actually rendering, is not OpenGL. =(

Share this post


Link to post
Share on other sites

shade open curves in the viewport did the trick! thanks and adding the ogl parameters =) 

 

thanks.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×