edversicherung 0 Posted January 28 Hello there. I need to melt a typo object from bottom to top with a fluid sim. Problem is i don´t have a groundobject/plane so when i start the sim the particles instantly fall down. i had the idea to use a point group which goes from bottom to top to give the particles a random gravity/viscosity so they don´t melt uniformly. tried to set this up in the dop network using a solver and some attribute wrangels but i don´t get it to work... would be fantastic if some one could help me with this! greetings and take care. Share this post Link to post Share on other sites
Librarian 860 Posted January 29 @edversicherung try modifying this setup , just play a little bit . meliTOd.hiplc 1 Share this post Link to post Share on other sites
edversicherung 0 Posted January 29 thank you so much!!! i will have a go with it Share this post Link to post Share on other sites
edversicherung 0 Posted January 29 hey. thanks again for the scene file and the help...so far it´s working fine but i am still having some problems..i have to use a relativ high particle seperation (0.0015) to preserve the shape of the typo i use. problem is when the spheres start scalling and in the process the particles are kind of flying all over the place. tried different things (slower/smaller scale) but it´s still not looking right. is there a way to connect more of the particles..because they are all like single droplets at the moment. Share this post Link to post Share on other sites