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Hello everybody :)

I have a little problem, I'm trying to deform my fabric along a curve.

I tried the path deform, but it flattens my shape every time...

The only solution I've found so far is using the vellum brush, but it's long and I'd like a more "procedural" method...

Ideas ?

 

Capture d’écran 2022-02-01 185423.png

Pathdeform.hiplc

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You need to prepare your geo, so it's interpreted correctly by the pathdeform. Zero out rotation and translation by utilizing xform from the bound sop.

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BTW: the most elegant way of course is using vellum. Give it a try...

and if you are not satisfied with the onPath solution use yout own Velocity field with 2 vectors: one for the path direction, one for pushing it inward to the path.
i.e. Tim van Helsdingen: Better curve force

As vellum is point based solver you are able to use all the fine POP nodes for artdirecting your path movement...

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