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Follyx

Q: avoid rendering from inner particles

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how could I manage that i.e. inner, not visible particles i.e. from an thick spray, not to be rendered/calculated. Are they calculated?

Edited by Follyx

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You could create a surface out of all the particles (vdbfromparticles followed by a convertvdb to polygons that you connect to the second input of a group node), and group those on the inside. Issue a delete on that group before you render. It might not look exactly the same, depending upon what materials you are using.

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