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Elggetto

Procedural guitar neck

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Hi. I'm trying to create a procedural electric guitar tool, but I'm stuck at the neck creation. Modelling a neck in itself is not too hard, but keeping it procedural is. Or I think it is....

guitar_01.thumb.jpg.a347942dc21b7c632686b4774d6f3f7e.jpg

What needs to be procedural:

  • Neck profile
  • Neck length/width
  • Headstock (fender style)
  • UVs

For the neck profile, I used the Skin SOP to bridge two curves acting as the neck profile (Nut and 12th fret). And for the headstock, I just traced it with a curve then polyextruded. It works, but now my problem is merging the neck with the headstock and/or the neck heel and make it blend seamlessly.

guitarNeck_01.thumb.jpg.9d3ff07eff2cd877b24dfa212935a80d.jpg

guitarNeck_02.jpg

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@Elggetto wonderful project  ..I can only give some tricks right now ,because i don't have your approach , but if you give me only those parts we can menage something 
I need
Neck-joint
Neck
Head-stock
 

beautyOfHoudini.hiplc

021117u.jpg

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or just use Poly-bridge between Shapes ..with refine-SOP you can make same amount of point's
 

014474.jpg

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Omg I opened your file. I just need a minute to unpack what is going on in here haha!

Thank you so much for taking your time to help me.

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