gangland 2 Posted February 22 (edited) Hey guys i trying to create a few points floating within an volumefield. i created an density field with a bunch of noises multiplying the values also an offset in X made an points source. i feed a solver sop with an vdb adect points inside it. it gives an error expecting an vector3f, i dont know whats going on. for debuging the behavior, i used an pop advect volumes with an pop solver, its just give an diagonally wiggle vdb_adect.hip Edited February 22 by gangland Share this post Link to post Share on other sites
Atom 1,468 Posted February 22 (edited) Check out the help card for the vdbadvect. You need to supply a velocity field. The density you are supplying is essentially a float, and as the error message indicates, you need a vector like vel.x, vel,y, vel.z merged together. Also, make sure to type the name of the vdb primitive into the Velocity VDB field. Edited February 22 by Atom 1 Share this post Link to post Share on other sites
gangland 2 Posted February 22 2 hours ago, Atom said: Check out the help card for the vdbadvect. You need to supply a velocity field. The density you are supplying is essentially a float, and as the error message indicates, you need a vector like vel.x, vel,y, vel.z merged together. Also, make sure to type the name of the vdb vector into the Velocity VDB field. Thanks bro. i realized the lacking of basics concepts. Found the solution of this waaaaay old masterclass, this most basic stuffs blew my mind. cheers Share this post Link to post Share on other sites