bentraje 9 Posted February 27 (edited) Hi is there an options for the "Orient Selected Joints" command in Kinefx? Like in Maya? (See reference below). Edited March 2 by bentraje Share this post Link to post Share on other sites
bentraje 9 Posted March 1 A reddit user pointed out the Re Orient Joints Node I tried it out but it still lacks the secondary axis/up vector option. You see the problem here: https://www.dropbox.com/s/9ampy8zixxo10d3/hou011_reorient_joints_node.jpg?dl=0 Share this post Link to post Share on other sites
madebygeoff 21 Posted March 2 Unless I'm not understanding, the orient joints SOP does have a secondary up vector. But for complex rigs, I still orient my joints by hand. It's not very houdini-like, but I've never found a procedural orient command in any program that always works. In the skeleton node, you can select joints and there's a right-click contextual menu that allows you to orient joints. If you manually set the first joint in the chain with the proper up axis, it does a pretty good job with the rest. You can also select points, orient the construction plane to those points from the same menu and then snap joints to construction plane, which is the best way to insure clean orientation across bent joints like arms and legs. 2 Share this post Link to post Share on other sites
bentraje 9 Posted March 2 Hi @madebygeoff Thanks for the response. It turns out I have an outdated 18.5 version. I don't see the up vector parameter on my end. I will just update accordingly. Share this post Link to post Share on other sites