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Orthopteroid

HDA files in 3DS Max: More limited?

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Is the same HDA file supposed to behave in the same way regardless of which Houdini Engine is running it?

I have exported a simple user curve swept with the Sweep node.  In UE4, I am able to edit the control points of the spline to change the shape of the object.

In 3DS Max, the result is static.  I don't see a way to edit the parent spline like I can in UE4, it appears to be static.

I can't tell if this is due to something I need to manually set on export, or if Houdini Engine in 3DS Max is simply more limited.  Thanks.

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