anicg 12 Posted March 18 attached hip, the lower part of the box should be inactive for the first 10 frames and active after frame 10. I have attribute wrangles but it seems they are not evaluated after frame 1. How do I make the simulation take into account this rule of active only after frame 10? active.hiplc Share this post Link to post Share on other sites
Alain2131 44 Posted March 18 You need to enable "Overwrite Attribute" on the rbdpackedobject Also, in the wrangle, @Frame should be a capital F And finally, you can use a single input for both the bottom and top part, and animate the activation on the bottom alone. active.hipnc Share this post Link to post Share on other sites