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rbd active only as of frame 10

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attached hip, the lower part of the box should be inactive for the first 10 frames and active after frame 10.

I have attribute wrangles but it seems they are not evaluated after frame 1.

How do I make the simulation take into account this rule of active only after frame 10?



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You need to enable "Overwrite Attribute" on the rbdpackedobject

Also, in the wrangle, @Frame should be a capital F

And finally, you can use a single input for both the bottom and top part, and animate the activation on the bottom alone.image.thumb.png.dcd19b8465c1933c84e1eb9bcef069e6.png


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