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raincole

KineFX: How to use Look At with Skeleton Mirror?

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Posted (edited)

When I try to apply Look At constraint on a joint that is mirrored by Skeleton Mirror SOP (Mirroring Style: "By Scale"), it's completely broken:

 

r/Houdini - KineFX: LookAt for Skeleton Mirror

The same Look At works when Mirroring Style is "By Rotation":

 

r/Houdini - KineFX: LookAt for Skeleton Mirror

But I've already had way too many non-procedural keyframes and I really can't change Mirroring Style at this point. Is it possible to make Look At work for joints that are mirrored by scale?

Edited by raincole

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