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jamesearnest244

Scale Bullet Collisions

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Hi,

Is there a way to scale the collisions in bullet sims, like you can in FLIP? I have a slow-moving collider, but I want the impact it creates to be more forceful.

Thanks!

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Btw the @mass attribute of RBD objects should be also nice way to affect the movement. You can disable the Compute mass on the RBD Packed Object DOP and set your @mass attribute in sops.

 

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