Jsmidlow 1 Posted April 11 Hi. I have a setup with boxes scattered in a circle position. Inside rbdbulletsolver i try to use LookAt in order to force boxes always face the center while they move around. But fo some reason look at rotates all boxes. I know there must ne something with up vector but cant fiure out by myself. I tried to different options within look at and tried to assign different up values but still cant figure out how to make look at force objects to actually look in the center of coordinates without weird rotation. Please... help The file is attached. untitled.hip Share this post Link to post Share on other sites
Librarian 853 Posted April 11 (edited) @Jsmidlow 'Lookat' gives orient attribute not Up or? velocity and without v hm hm Thanx for File a likeTarget.hiplc Edited April 11 by Librarian 2 Share this post Link to post Share on other sites
Jsmidlow 1 Posted April 11 @Librarian Thanks for the answer. But when I pick a target and run simulation. Boex start rotating around themselves. Instead I want the to keep being oriented like in initital position. So that they keep on following particles, collide with each other as rbd objects face the target in the center but without rotation around its loval center. Share this post Link to post Share on other sites
Librarian 853 Posted April 13 hm what happens if you make rot attribute and use that in vex like , just wondering.. @orient = eulartoquaternion(radians(@rot),XFORM_XYZ); Share this post Link to post Share on other sites