netherknight 0 Posted April 14 Hi, This may have an easy answer but I am struggling to find it. I want to use point relax but I don't want it to affect the Y position. So my thought process is that I would go over all points before the relax and save the Y position. Then after the relax I would call back the Y positions and have them revert to their "original" value. The problem is that I can't figure out how to do this. Could anyone help? Share this post Link to post Share on other sites
Librarian 867 Posted April 14 @netherknight please post some example maybe you can use pcimportbyidxv relax01.hiplc Share this post Link to post Share on other sites
animatrix 300 Posted April 14 Hi, You don't need to do any post processing. Point Relax's 2D relaxation does support some constraints. You can set @N to: {0, 1, 0} which is in local space. If you turn on Use Normal Attribute, it won't displace the Y component. 2 Share this post Link to post Share on other sites