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bentraje

[SOLVED] Use Heightfield Erode Node on Regular Geometry Polygon Mesh?

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Posted (edited)

Hi,

By default, heightfield erode node is only applicable on heighfield data.

I'm wondering if its possible to use it on a regular polygon mesh?
I want to use a heavily modified mesh (i.e. logo, hero asset) and erode it.
 

Edited by bentraje

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@bentraje
its 2d volume Open-cl process in cop ,just open investigate(edit Contents)H- erode Sop inside ......try to convert Pig to ISO offset (with name "height") and play with scalar ... try diff masks on Pig ..
also interested on HOW Solution.???.hm...
 

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Hi @Librarian @konstantin magnus

Thank you for reply! And yes, the illustration file on your website works as expected.
That was indeed a nice problem solving method (i.e. using UV to displace two different objects).

Have a great day ahead!

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