Mjag07 4 Posted May 8 I have been running around in circles. I have a setup that sort of works not too procedural tho. Question' Any ideas on how to get this more procedural and to be able to adjust how many teeth,spacing etc. Right now I have a set with one profile for the main area of the belt and using a sweep. Another profile for the teeth copied to points from the curve. Then I do a boolean cut. Fyi ,, The curve I'm using cannot move as it's already placed and bent where it needs to be. Any help with this would be super cool Share this post Link to post Share on other sites
carnlogt 1 Posted May 9 you could model a section, copy and transform to get a long strip of the teeth and then use the Chain SOP to deform it around the curve(making sure that ridigity is turned off) Share this post Link to post Share on other sites
Fenolis 38 Posted May 10 You can use the Chain SOP directly with mesh input. jk_belt_chain.hiplc Share this post Link to post Share on other sites
Librarian 859 Posted May 10 @Mjag07 try this also https://github.com/pedohorse/gearlogic Share this post Link to post Share on other sites