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Counteracting Force Accumulation

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Forces in DOPS tend to accumulate and get stronger and stronger over time. I guess that makes sense in a way, but in many situations this is not wanted. For example, when using a Curve Force or POP Axis Force - you often want the force to affect your objects predictably and not lose control. Is there a way to limit the accumulating behavior when using forces? I often resort to VEX/VOPS to control velocity directly, but it can get pretty hard. Forces offer a lot of handy behaviours, I just wish they were more controllable - any tips?


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Posted (edited)

You can use drag and/or limit the max force.
Pop drag / Pop speed limit

Edited by bunker

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