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gangland

Stop rotation after collision

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Posted (edited)

Hello guys.

i created a few points falling into an geometry and then stop. In order to stop them, i used an pop collision detect and noticed that sticky work way better then stop behavior.

after the sim its done i will instance the geometries at each point.

to give then an rotation im using pop drag spin.

here is the issue, when the points sticky at geometry, the rotation still occuring due the pop drag spin. i would like to freeze them (even better with an ease) right after the collision.

i tried a few methods to force those geometries to stop when they collide but the rotation still going on.

please help me 

pop_drag_spin.thumb.JPG.b1d41cbf154a1c53d6d23be10c188f6e.JPG

pop_rotate.hip

Edited by gangland

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popsolver has collision detection attribute use it for stop spinning

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