Librarian 867 Posted June 11 Just interesting Topic.. wondering For approaches !!!?? Short sims? Share this post Link to post Share on other sites
PixelNinja 78 Posted June 13 You could probably get away with a simple particle sim, or even just some points moving around with noise. Vary the initial pscale, have the pscale slowly shrink with age. Then vdb from points, smooth and convert back to a mesh to handle any blobby metaball-like interactions and collisions between the droplets. Add in a smoke sim for the steam. 1 Share this post Link to post Share on other sites