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Just interesting Topic.. wondering For approaches !!!??

Short sims?

 

The-Leidenfrost-effect.jpg

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You could probably get away with a simple particle sim, or even just some points moving around with noise.

Vary the initial pscale, have the pscale slowly shrink with age.

Then vdb from points, smooth and convert back to a mesh to handle any blobby metaball-like interactions and collisions between the droplets.

Add in a smoke sim for the steam.

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