Jump to content
sebastienlevieux

pyro and volume rasterize attribute

Recommended Posts

Hi Guy,

There is any magic formula to use between the pyro source; volume rasterize and  smoke objet volex size? I use a scatter point just before the pyro source.. The main problem arrived when I lower the voxel size of the smoke object, I have no more smoke or fire..

 

What's wrong?

 

2022-06-23_103535.jpg

Share this post


Link to post
Share on other sites

that's not really work, I can't grad the file, it is on an distant computer. Do you know if they are something to connect between all that parameters?

 

pyro.png

Share this post


Link to post
Share on other sites

as we can see,they're some channel refs,suggest you break those connection and set them one by one,then check the data flow step by step;

and,why did you put scatter point operation before pyro source,pyro source can scatter pts by itself?for this i'm not sure because i cann't see the data.

so recommndation is check you rdata carefully again,cheers

Share this post


Link to post
Share on other sites

I use the Same "Magic Formula" or is the same  ,but like @Benyee was mentioned without File or more Info hm ...

sfaaaaaaaa.jpg

waveFdffffdfds.gif

Share this post


Link to post
Share on other sites

In this kind of situation I rather rasterize with vdb from particles and play with noises to get the values I want. vol rasterize can be unstable depending on your point count, while vdb from particles will always stay between 0 and 1 so that's cool for this. 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×