jamesearnest244 0 Posted June 23 (edited) Hi, I'm trying to create an effect like the one here: https://player.vimeo.com/video/290076899 My approach so far is using a cross product of the point normals with a default up vector, and rasterizing that as a velocity field that the points are advected by. But this results in a simple rotating motion, rather than swirling around the mesh: The caption in the video says "POP VOP + Crowds", which is obviously not too informative. I don't think the Crowd part of it is too crucial if I'm not using animated agents, so it's mainly the POP sim that I'm trying to get right. Does anyone have some tips how to approach this? HIP file also attached. Thanks! POP_Letter.hip Edited June 23 by jamesearnest244 Share this post Link to post Share on other sites
ryew 71 Posted June 23 (edited) If you view a Volume Trail SOP for your velocity field, your particles are moving like you're telling them to You can try using XYZDist (should be at least a few examples here or the SideFX forums), or try a Ray SOP for adhering them to the surface as they move I'd also suggest checking out Matt Estela's CGWiki for his POP Swirl example and others around that section and beyond: HoudiniDops - cgwiki (tokeru.com) Edited June 23 by ryew Share this post Link to post Share on other sites
jamesearnest244 0 Posted June 24 @Librarian Thanks, that looks interesting. Any chance for a hip file though? It's kinda hard to figure out what's going on without diving into some of those nodes. Share this post Link to post Share on other sites